Projects

The Making Museum project 2017-2019

The Chester Beatty Library hosted the first of four meetings on the 2-3 November 2017. The Library is one of the coordinators of a new initiative, the Making Museum project.  It will build on the success of the Creative Museum project (2014-2017) as well as extend and further develop training opportunities re: Museomix and Maker-in-Residence. The Making Museum project will provide a sustainable platform for the dissemination of the Toolkits through a range of activities (workshops conferences, etc.). The Making Museum will offer the opportunity to share the lessons learnt and skills acquired.

The four key elements of the Creative Museum project are:

To collect and analyse: Identify, compare, analyse creative practices in Europe; to produce recommendations for museum professionals

To discover and learn: To explore ways to bridge the gap between participatory web culture and cultural institutions through peer-to-peer training programmes

To experiment: A Maker-in-Residence programme to connect makers and digital talents with museums

To evaluate and share: Be inspired by start-up approaches based on iteration and align with maker culture to share ideas and knowledge as freely as possible

Twitter @CreativeMuseum0 and website 

Project reference: EU-funded project No 2017-1-FR01-KA202-037487

Implementation: 1 September 2017 – 28 February 2019 EU flag-Erasmus+_vect_POS

 

The Creative Museum 2014-2017

The Creative Museum Project seeks to explore and inform the connections between our cultural organisations and their communities by capitalising on the emergence of new and democratising digital technologies. Seeking to extend the language of engagement through the medium of accessible, customisable and personal digital experiences. The project sees museums as dynamic learning environments in which staff and visitors can use accessible digital tools to explore and reason about collections in new and creative ways.
The Creative Museum is a three-year Strategic Partnership running from 2014-2017  funded via Erasmus+, Key Action 2 (Cooperation for innovation and the exchange of good practices) – Vocational and Educational Training (VET).

Twitter @CreativeMuseum0 and website logo-cm

Project reference: EU-funded project [No 2014-1-FR01-KA202-008678]
Implementation: 1 September 2014 – 31 August 2017EU flag-Erasmus+_vect_POS

 

Maker in Residence Chester Beatty Library December 2016

December 2016 ended on an experimental and creative note with a projection mapping installation by Maker in Residence Krisjanis Rijnieks. This residency is part of the Creative Museum project training initiative for both Makers and museums and provided both the Library and Maker with an opportunity to collaborate using digital technology, and co-create work in response to museum collections.  Krisjanis provided workshops for the Teens Lab, adults and local TOG Dublin Hackerspace community.

Special thanks to the Festival of Curiosity, Chocolate Factory and Mary Heffernan (Office of Public Works) for their support throughout this residency.

Museums and Makers Inspiring Each Other: Re-Imagining the Museum Experience for Makers October 2016

What happens when a Maker comes into contact with a museum? A lot of creative ideas and initiatives occur as reflected in this short film capturing our two-day workshop in October; Museums and Makers Inspiring Each Other: Re-Imagining the Museum Experience for Makers, 1-2 October 2016.

We were joined by a dynamic, enthusiastic group of Makers from the local community as well as researchers, members of the cultural sector as well as independent arts practitioners. Collectively we looked at the Chester Beatty Library collections to spark ideas and explore how museums can provide inspiration for creativity. This was facilitated by Don Undeen, BoomHiFive, Georgetown University Maker Hub and Jenny Siung, Head of Education, Chester Beatty Library. On the second day Make Create Innovate, a local Maker organisation, facilitated a workshop exploring how museum objects can inspire the potential for workshops, products and collaborative creative processes.

Both Kate Delaney and Siobhan Clancy of Make Create Innovate travelled to Cap Sciences, Bordeaux the following week to take up their two-week Maker in Residence and as a result, will facilitate workshops in the Chester Beatty Library based on their time in France.

This workshop is part of the Creative Museum project, a three year EU funded training project (Erasmus + 2014-2017) exploring how museum staff can up-skill in creativity, innovation, creative collaborations with local Maker communities and embed these ideas in their public programmes for audiences.

Museum Next Fringe event at the Chester Beatty Library April 2016

 

Co-creation at the Chester Beatty Library October 2015

 

Intrface Europe School-Museum Interactions 2015-2017

The Library partnered with the Danish project Intrface (2015-2017) and developed methodologies and coursework for museums and schools to collaborate in their learning processes. The main aims and objectives of this EU-funded project Erasmus + is to encourage museums and schools apply GLOS (generic learning outcomes) in their design and development of workshops and activities. Below is an example of a workshop designed and delivered by the Chester Beatty Library, facilitator Thomas O’Connor and St Oliver’s VEC Drogheda:

Workshop – Storytelling; Create a story, the use of images to portray people, places and events in parables and tales of adventure found in the CBL collection.

 

Age Group: Transition Year Students (14+) 20 students

Workshop Theme: Who, what, why where, when makes a good story. Explore historical and contemporary themes, characters, emotions, morals, peoples, places and societies found in some of the stories illustrated on display in the CBL’s collection.

Workshop Aim and Objectives

Aim: To provide the class with the requisite knowledge and skill to produce the essential scaffolding for an inspired, interesting simply illustrated story begun at the workshop to be filled out and completed at school. (The follow up workshop at the school could be a book binding one, creating a cover etc., followed by discussion about the process etc.?)

Objectives:

  • Learn about parables and tales of adventure, why they were created, what they were used for and the techniques used for their creation.
  • Write and illustrate a small value based story taken from a list of scenarios gleaned from stories illustrated in the collection.
  • Develop an understanding of the trans-formative power of stories on individuals and society.
  • Reflect on and comment on the different values identified in each other’s story.

Method

  1. Use group games to develop understanding and skills and encourage collaboration
  2. Note practice, make notes and drawings of anything that is inspiring and interesting
  3. Illustration practice, explore conveying ideas, emotions, events and people in an easy and effortless way.

Programme– Activities and Timing

10am-10.15am Introduction and settling in (includes warm up exercise).

10.15 – 10.25am Overview of workshop

10.25 – 10.35am Powerpoint presentation of Parables & Tales of Adventure

10.35 – 10.45am Group Game; Visualisation Game (Connecting words to images)

10.45 – 11.10am Galleries 1st & 2nd Floor, explore biblical parables (tbc), moral tales; Gulistan of Sa’di (Rose Garden). Tales of adventure, Khamsa of Nizami and Tale of Genji. Involves presentation, discussion, taking notes, making drawings.

11.10 – 11.30   Group game; Divide into groups give 5 stories from collection, each group to analyse according to set criteria (tbc, but will be based around elements of good storytelling)

11.30 -11.45 Break, Play YouTube piece on Hiyao Miyazaki – The Essence of Humanity

11.45-11.55 Lucky dip, take bones of story from collection (beginning, middle and end). Two choices; Tale of adventure or Parable.

11.55- 12.15, Write five scene story to illustrate with images. This to be completed and filled out during school time.

12.15 – 1.00. Illustration practice, how to draw simple and effective characters based on Pokemon. Focus on action and emotions. Time permitting cover backgrounds. As this is an art class presuming some basic knowledge.

Attitudes, Values & Goals:

  • Art and Craft workshops encourage artistic, educational and creative expression.

Our goals for the day will be to:

  • To create, learn, inspire, encourage, imagine, educate, grow and enjoy.

Our Attitudes & Values for the day will be to:

  • Help the group to work together and give children individualised support where needed.
  • Be aware of our surroundings and maintain appropriate levels of noise and behaviour.
  • Approach activities with excitement and enthusiasm.
  • Create a friendly and fun environment.
  • Ensure Child Protection is adhered to at all times.
  • The workshop will be carried out in a supervised and safe environment.
  • Respect the work area and ensure materials have been cleaned and put away efficiently.

The Learning Museum 2010-2013

LEM – The Learning Museum started as a three years EU funded project in 2010 with 23 partners from 17 European countries and the United States of America. It had the objective to establish a permanent network and web space for museums and adult educators interested in museum and heritage education, intercultural dialogue and lifelong learning.

LEM’s  underlying philosophy is to consider museums not only as learning places, but learning organisations themselves: learning from the communities, from the public, from their stakeholders, and also from other agencies, with whom they build alliances to accomplish the ambitious objectives set by policies at national and European level and meet the challenges of the future decades.

See here for more details including collated reports: The Virtual Museum; New Trends in Museums of the 21st century; Heritage and the Ageing Population; Measuring Museum Impacts; Technology and the Public. Evaluation of ICT in Museums; Audience Research as an Essential Part of Building a New Permanent Exhibition. Stories from the Field and Museums and Intercultural Dialogue.

Understanding Islam in Irish Education 2013

Under the Common Operation grant from the ALF, the Library co-hosted a one day seminar with Mary Immaculate College Limerick, Kerry Action Development in Education and Youth Work Ireland, Cork.  Subjects in the national teaching curriculum aimed at B.Ed students as well as themes relevant to ALF members were explored.

Key note speeches were presented by Susan Douglass from Prince Alwaleed Bin Talal Center for Muslim-Christian Understanding, Georgetown University, Washington DC and Prof Maria Parker-Jenkens of the University of Limerick.

See Prezi Presentation

Supported by www.euromedalex.org

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